Motion Reel

Year
2026
Client
Hidden Lake Studio
Service
Motion Design, Visual Direction, Branding, Graphic Design
Motion Reel 2026
© Motion Reel
Motion as Instrument, Not Ornament
Motion in interactive software is usually applied as a finishing coat — bounces, parallax, fade-ins added late to make a static interface feel "alive." The reel refuses that framing. The piece argues, by example, that motion is the interface's primary medium for communicating system state: every easing curve carries information, every spring should match the perceived mass of the thing it moves, and every transition is an opportunity to make the underlying behavior of the software visible.
Process
The boids segment is representative. Five hundred particles solve Reynolds' three classical rules — separation, alignment, cohesion — and a fourth one written for the reel: hand attraction, which pulls the flock toward the wrist landmark of a MediaPipe-style hand skeleton tracked in real time from the webcam feed.
A Datastream Control Deck exposes every coefficient — separation weight 1.86, alignment 0.41, cohesion 0.32, attraction 0.5, neighbor radius 50, total boids 500, max velocity 4.0, render style toggleable between line and point — so the system is tunable on camera while the performance is happening. The control deck is part of the choreography, not a setup screen.
XPENG P7
Prism